Home

companiontypes

Companiontypes refers to a classification framework used to describe various categories of companion entities that accompany and assist users or narrative protagonists. The concept encompasses both real-world agents, such as social robots and virtual assistants, and fictional sidekicks in stories, as well as broader interactive systems designed to provide companionship or enhanced experiences. A practical taxonomy usually distinguishes by function, modality, and autonomy.

Functional categories include instrumental or task-oriented companions that help complete goals; social or empathic companions that

Design factors include adaptability to user preferences, personality modeling, safety and privacy, and ethical considerations around

provide
conversation
and
emotional
support;
educational
or
tutoring
companions
that
aid
learning;
and
entertainment
or
experiential
companions
that
facilitate
games,
exploration,
or
recreation.
Modality
categories
refer
to
how
the
agent
appears
or
interacts:
embodied
robots,
virtual
avatars,
voice-only
assistants,
or
text-based
chat
companions.
Autonomy
categories
describe
how
proactive
the
agent
is:
reactive
(responds
to
user
input),
proactive
(initiates
actions
or
suggestions),
or
autonomous
with
longer-term
goals.
dependency,
bias,
and
transparency.
In
practice,
companiontypes
guide
design
documentation,
evaluation
metrics,
and
user
studies,
helping
teams
communicate
the
intended
roles
and
interaction
styles
of
different
companions.
Typical
applications
appear
in
human-robot
interaction
research,
consumer
electronics,
video
games
with
companion
AI,
and
narrative
media
that
integrate
interactive
elements.
See
also
companion
animal,
sidekick,
avatar,
and
agent-based
systems.