colorPerVertex
ColorPerVertex is a rendering technique used in computer graphics to apply different colors to each vertex of a polygon, rather than using a single color for the entire polygon. This technique is particularly useful in applications where smooth color transitions are required, such as in shading and texture mapping.
In the context of OpenGL, a widely-used graphics library, the colorPerVertex parameter is a boolean flag that
On the other hand, when colorPerVertex is set to false, the color of the polygon is determined
The colorPerVertex parameter is an important tool in the graphics programmer's toolkit, allowing for the creation