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characteroriented

Characteroriented refers to systems, interfaces, or data processing that treat input and output as a stream of individual characters rather than as lines, blocks, or pages. In a characteroriented approach, each keystroke or character is processed as soon as it is received, enabling immediate feedback and per-character handling.

Historically, characteroriented I/O was common with early teletype machines and video terminals that transmitted and reacted

The main contrast is with line-oriented or canonical I/O, where input is buffered until a line terminator

Applications of characteroriented design include interactive command interfaces, real-time text editing, and any user-facing component that

to
single
characters.
In
such
environments,
users
could
see
and
edit
text
in
real
time,
and
applications
often
needed
to
respond
to
special
characters
(like
control
codes)
as
they
arrived.
Today,
characteroriented
behavior
is
still
relevant
in
interactive
programs,
though
it
is
often
implemented
within
broader
operating-system
mechanisms
that
control
buffering
and
input
modes.
(such
as
a
newline)
is
encountered.
In
many
modern
systems,
terminal
or
console
settings
provide
a
choice
between
canonical
(line-oriented)
and
non-canonical
or
raw
(characteroriented)
modes.
Non-canonical
mode
delivers
input
per
character,
which
is
essential
for
responsive
command
shells,
text
editors,
games,
and
applications
that
require
immediate
processing
of
keystrokes
and
special
keys.
benefits
from
per-character
feedback.
While
line-oriented
processing
remains
common
for
batch
input
and
network
protocols,
characteroriented
considerations
continue
to
influence
how
interfaces
are
designed
and
how
input
handling
is
implemented
at
the
software
level.