casualiksi
Casualiksi refers to a trend in game design that emerged primarily in the late 2000s and early 2010s, characterized by a focus on accessibility, simple mechanics, and short play sessions. These games are designed to be played by a broad audience, including those who may not typically identify as gamers. Key features often include intuitive controls, clear objectives, and a lack of complex strategies or demanding reflexes.
The rise of casual games is closely linked to the proliferation of mobile devices and social media
Popular examples of casual games include puzzle titles like Candy Crush Saga, word games like Words with