calculateDamage
calculateDamage is a function used in video games and simulations to determine the amount of health an attack will remove from a target. It combines factors from the attacker, the weapon, any active buffs or skills, and the target’s defenses to produce a single damage value.
Common inputs include attackerStats (attack power, critical chance, elemental or type bonuses), weapon properties (base damage,
A typical calculation follows a sequence. First, compute raw damage by combining weapon damage with attacker
Edge cases include situations where defenses exceed raw damage, resulting in zero damage, or when penetration
See also: damage calculation, armor, resistance, critical hit, armor penetration.