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bicubische

Bicubische interpolation, also known as bicubic interpolation, is a resampling method used to resize digital images and other raster data. It estimates new pixel values by fitting cubic polynomials to the four-by-four neighborhood around the target position, resulting in smoother images than bilinear or nearest-neighbor methods.

In practice, when scaling an image, each target pixel corresponds to a location in the source image.

Advantages of bicubic interpolation include smoother gradations and better preservation of details compared with simpler methods,

Disadvantages include higher computational cost than nearest-neighbor or bilinear methods and the potential to blur very

Applications and implementation: Bicubic interpolation is standard in many image processing toolkits and software packages. In

Limitations: Like all interpolation methods, bicubic cannot recreate details that were not present in the original

The
algorithm
gathers
a
4x4
grid
of
surrounding
source
pixels
and
applies
a
cubic
convolution
kernel
along
both
the
horizontal
and
vertical
directions
to
compute
the
interpolated
value.
Common
kernel
families
include
Keys,
Mitchell-Netravali,
and
Catmull-Rom,
with
a
parameter
that
controls
sharpness
influence.
producing
more
natural-looking
results
and
less
blockiness.
It
is
widely
adopted
in
image
editing
software
and
graphics
libraries
due
to
its
balance
between
quality
and
computational
efficiency.
fine
edges
or
introduce
mild
ringing
artifacts
near
strong
contrast
transitions
in
some
images
or
implementations.
programming
libraries,
it
is
often
exposed
as
a
dedicated
resizing
method
(for
example,
labeled
as
bicubic
or
as
an
INTER_CUBIC
option).
It
is
also
used
in
video
scaling
and
texture
resampling
in
graphics
pipelines.
image.
The
results
depend
on
the
input
image
characteristics
and
the
chosen
kernel
variant.