antijump
Antijump is a term used in computer graphics, animation, and real-time systems to describe techniques that prevent perceptible jumps or discontinuities when state variables are updated. The goal is to maintain smooth visual or experiential transitions as values change over time, such as character poses, camera positions, or interface elements.
In practice, antijump techniques are applied to several domains. In animation, they help blend between poses
Common methods include temporal smoothing using low-pass or exponential filters, easing functions that gradually accelerate or
Implementation considerations include choosing a smoothing factor that balances latency and stability, handling edge cases to
See also: interpolation, smoothing filter, easing function, motion blending.