albedotexture
An albedo texture, also called a base color map, is a two-dimensional image that encodes the intrinsic color of a surface. It represents the surface color at each pixel independently of lighting, shading, or shadows. In modern rendering, particularly physically based rendering (PBR), the albedo map provides the base color that combines with lighting through the shading model and material properties. It is usually stored as an RGB image and may include an alpha channel to encode transparency or opacity for cutouts. Albedo data is typically stored in sRGB color space on disk and converted to linear space by the shader unless the pipeline specifies otherwise.
Albedo textures are used alongside other material maps such as normal or bump maps, roughness or gloss
Best practice is to ensure the albedo contains only color information, avoiding baked lighting, shadows, or