actionsthe
Actionsthe is a neologism used in discussions of narrative design to describe a framework in which character actions principally determine the progression and outcome of a story. The term is used primarily in game studies, interactive fiction, and simulation design to contrast action-driven narratives with plot-driven or character-driven models. It emphasizes how choices, maneuvers, and enacted plans steer outcomes rather than relying on a fixed plot outline.
Origins and adoption of actionsthe are informal, arising in online discussions among designers and scholars in
Key components commonly associated with actionsthe include an action catalog, decision points, outcome mapping, and feedback
Reception of actionsthe is mixed. Some critics view it as a useful analytic lens for evaluating interactive
See also: interactive fiction, branching narrative, narrative design, game studies.