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XRERROR

XRERROR is a term used in XR development to describe a class of runtime errors encountered in extended reality applications, including augmented reality (AR), virtual reality (VR), and mixed reality (MR). It denotes issues that affect user experience or system stability and can arise during rendering, input processing, spatial tracking, scene management, or device communication. XRERRORs are commonly emitted by runtime engines, middleware, and debugging tools to categorize and diagnose issues.

Common causes include misconfiguration of the XR runtime, outdated SDKs or drivers, resource loading failures (such

Handling and recovery involve recovering with fallbacks, degrading gracefully, pausing simulation when necessary, and presenting user-friendly

as
textures
or
meshes),
shader
compilation
errors,
tracking
loss
or
stale
pose
data,
camera
permission
issues
on
mobile
devices,
entitlements,
and
networked
synchronization
problems
in
multi-user
experiences
or
incorrect
world-space
scaling.
Error
codes
often
follow
a
taxonomy
such
as
XRERROR_GENERAL,
XRERROR_RENDER,
XRERROR_TRACKING,
XRERROR_INPUT,
XRERROR_RESOURCES,
XRERROR_NETWORK,
with
accompanying
messages
and
stack
traces
to
aid
debugging.
error
messages.
Developers
should
collect
telemetry
with
contextual
information,
reproduce
steps,
and
verify
compatibility
with
logs.
It
is
important
to
keep
runtimes
and
drivers
up
to
date,
confirm
device
permissions,
calibrate
sensors,
and
reinitialize
subsystems
as
needed.
Best
practices
include
using
consistent
error
codes,
centralized
logging,
and
thorough
documentation
to
support
debugging
across
XR
platforms.
This
taxonomy
helps
developers
diagnose
cross-reality
issues
across
environments.