Wegfindung
Wegfindung, also known as pathfinding, is the computational process of determining an optimal route between two points within a defined space. The problem is typically modeled as a graph, where nodes represent locations and edges represent traversable connections with associated costs such as distance, time, or energy consumption. An optimal path minimizes a chosen cost function, often the sum of edge weights, while satisfying constraints like obstacle avoidance or dynamic changes in the environment.
Various algorithms address the Wegfindung problem. Classical approaches include Dijkstra’s algorithm, which guarantees the shortest path
Applications of Wegfindung span many fields. In robotics, autonomous agents rely on pathfinding to navigate indoor
Research continues to improve scalability, adaptivity, and robustness of pathfinding methods, particularly for real‑time operation in