WebGLRenderer
WebGLRenderer is a rendering engine component of the Three.js library that uses WebGL to draw 3D scenes in a web browser. It translates a scene graph, a camera, and materials into pixels on a canvas, supporting features such as lighting, shading, textures, and post-processing effects.
WebGLRenderer manages WebGL state, compiles and binds shaders, and implements the rendering pipeline for a variety
Technically, the renderer runs atop WebGL (WebGL 1 or WebGL 2, depending on browser support). It exposes
Usage involves creating an instance, configuring size and pixel ratio, and invoking render with a scene and
Limitations include reliance on browser WebGL support and hardware capabilities, potential performance costs on mobile devices,