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VtM

VtM, short for Vampire: The Masquerade, is a tabletop role-playing game created by Mark Rein-Hagen and published by White Wolf Publishing in 1991 as the first game in the World of Darkness line. It invites players to portray vampires within a modern urban world filled with gothic-punk atmosphere, intrigue, and danger.

Setting and premise: Players assume the roles of vampires, known as Kindred, who must feed to survive

Gameplay and mechanics: VtM uses the Storyteller System, where character creation combines Attributes, Abilities, Disciplines (vampiric

Clans, sects, and culture: The core clans include Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue,

editions and influence: Since its release, VtM has undergone several editions and revisions, expanding lore and

while
maintaining
the
Masquerade—an
effort
to
conceal
their
existence
from
humans.
The
game
explores
personal
and
political
conflict,
arcane
rituals,
and
the
uneasy
balance
between
mortal
concerns
and
undead
ambitions.
Vampires
belong
to
distinct
clans
and
navigate
rivalries,
alliances,
and
social
hierarchies.
powers),
and
Backgrounds.
Actions
are
resolved
through
pools
of
ten-sided
dice,
with
successes
determining
outcomes.
The
narrative
emphasizes
mood,
atmosphere,
and
the
tension
between
humanity
and
monstrosity.
Mechanics
such
as
Humanity
(or
alternative
paths
in
later
editions),
Willpower,
and
Blood
to
feed
or
fuel
powers
shape
character
development
and
plot
tension.
each
with
unique
Disciplines
and
cultural
traits.
Vampires
organize
themselves
into
major
factions,
notably
the
Camarilla,
Sabbat,
and
the
Anarch
movement,
which
govern
rules,
territory,
and
interaction
with
humans.
updating
rules.
It
has
inspired
novels,
video
games
such
as
Vampire:
The
Masquerade
–
Bloodlines,
and
a
broad
array
of
ancillary
products
within
the
World
of
Darkness
franchise.