VkSampler
VkSampler is a Vulkan object that represents the state of an image sampler, which is used to read texels from an image in shaders. It defines how the image should be sampled, including parameters such as filtering, addressing modes, and mipmapping. Samplers are used to control the way textures are accessed and interpolated, allowing for various effects such as texture magnification, minification, and anisotropic filtering.
A VkSampler object is created using the vkCreateSampler function, which takes a VkSamplerCreateInfo structure as an
Once created, a VkSampler object can be used in shaders by binding it to a descriptor set.
VkSampler objects are destroyed using the vkDestroySampler function, which releases the resources associated with the sampler.