minFilter
minFilter is a function commonly found in graphics programming, particularly within the context of texture filtering. Its primary purpose is to select the most appropriate mipmap level to use when rendering a texture at a given size on the screen. Mipmaps are pre-calculated, progressively smaller versions of a texture, used to prevent aliasing artifacts and improve performance when the texture is viewed at a distance.
When minFilter is employed, the graphics hardware examines the current pixel's size on the screen relative
The choice of minFilter algorithm impacts the visual quality and performance of the rendering. Simpler filters