mipLodBias
mipLodBias is a graphics-related setting found in some video games and graphics driver control panels. It refers to a texture filtering technique that allows for adjustment of how mipmaps are sampled. Mipmaps are pre-calculated, lower-resolution versions of a texture that are used to improve rendering performance and reduce aliasing artifacts when objects are viewed at a distance or from sharp angles. The Level of Detail (LOD) bias allows developers or users to influence which mipmap level is used for rendering. A positive mipLodBias value will cause the game to use lower-resolution mipmaps more frequently, which can improve performance but may result in a blurrier appearance. Conversely, a negative mipLodBias value will encourage the use of higher-resolution mipmaps, leading to sharper textures but potentially impacting performance. This setting is often used to fine-tune the visual quality and performance balance in games.