VectorsRST75
VectorsRST75 is a data format specification for encoding triads of three-dimensional vectors associated with geometric primitives in computer graphics and simulation. The name reflects three vector channels labeled R, S and T, together with the version identifier 75. The format aims to provide a compact, consistent representation that can be adopted by mesh processors, shader pipelines, and simulation engines.
In the common encoding, each vertex (or cell) carries a triple of 3D vectors: R, S and
Versioning in the name signals revisions or minor updates to the specification, enabling backward-compatible changes while
Applications of vectorsRST75 include encoding per-vertex directional data for deformations, procedural shading inputs, and vector-field representations
See also: vector formats in 3D graphics, vertex attributes, tangent space representations.