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VRML97

VRML97 is the commonly used name for the 1997 ISO/IEC standardization of the Virtual Reality Modeling Language (VRML), the 3D scene description language designed for the World Wide Web. It is the widely adopted update to VRML 1.0 and represents VRML 2.0 in its most influential form, providing a platform-neutral, declarative language for describing interactive 3D worlds.

The VRML97 specification defines a hierarchical scene graph made of nodes, each representing objects, appearances, lights,

Extensibility is a key aspect of VRML97. The language supports user-defined node types through PROTO constructs,

VRML97 typically uses text-based encoding and the .wrl file extension, though implementations also supported other encodings

In the longer history of web 3D, VRML97 influenced later development in the Web3D movement and contributed

cameras,
sensors,
and
behavior.
Scenes
are
built
by
connecting
fields
and
events,
enabling
animation
and
interactivity
through
a
node-based
event
model.
A
central
feature
is
the
use
of
ROUTEs
to
route
events
between
fields,
allowing
dynamic
changes
in
geometry,
materials,
transforms,
and
other
properties
over
time
or
in
response
to
user
input.
enabling
content
creators
to
define
reusable
components
and
complex
behaviors.
This
modular
design
helped
content
authors
reuse
libraries
of
geometry,
materials,
and
interaction
patterns
across
scenes.
and
embedding
within
web
pages
via
plug-ins
in
browse
environments
of
the
era.
It
aimed
to
standardize
interoperability
among
viewers,
content
authors,
and
browsers,
facilitating
3D
content
creation
for
education,
product
visualization,
and
simulation.
to
the
evolution
that
led
to
the
X3D
standard,
which
extended
the
VRML
approach
with
newer
technologies
and
XML-based
encoding.