VKERRORTOOMANYOBJECTS
VKERRORTOOMANYOBJECTS is the stylized name used to refer to the Vulkan error VK_ERROR_TOO_MANY_OBJECTS. This error is returned by Vulkan functions when an operation would cause the total number of Vulkan objects existing for a given device or pool to exceed an implementation-defined limit. In practice, it signals that the application is attempting to create more objects than the driver or hardware allows at that time.
The error can arise from creating new Vulkan objects such as buffers, images, descriptor pools, pipelines, shader
Enabling validation layers (the Khronos VK_LAYER_KHRONOS_validation suite) helps identify which creation attempt triggers the error and
Typical fixes include restructuring lifetimes so objects are created only as needed and destroyed promptly, reusing
VK_ERROR_OUT_OF_MEMORY and other VkResult error codes. Validation layers are recommended to diagnose and pinpoint the exact