UnityEventT2
UnityEventT2 is a generic event system introduced in Unity’s scripting API to provide a more flexible and type-safe alternative to the traditional UnityEvent class. Unlike the standard UnityEvent, which uses a non-generic approach with object-based parameters, UnityEventT2 is designed to work with strongly-typed data, reducing the risk of runtime errors related to incorrect parameter types.
This event system is particularly useful in scenarios where developers need to pass specific data types between
The class is generic, meaning it requires a type parameter when instantiated, such as UnityEventT2<int> for
UnityEventT2 is commonly used in game development for handling custom data-driven events, such as player score