UVunwrappingia
UVunwrappingia is a conceptual framework in computer graphics and geometry processing for studying the problem of mapping a three-dimensional surface onto a two-dimensional texture space with an emphasis on unwrapping, seam design, and parameterization quality. It positions UV mapping as a compositional process involving seam placement, chart creation, and the flattening of each chart, all while maintaining consistency in a texture atlas.
In UVunwrappingia, the mapping problem is analyzed as a multi-chart parameterization: the surface is partitioned into
A central concern is balancing bijectivity, distortion, and atlas packing. Distortion is quantified through angle and
Within UVunwrappingia, existing methods like Least Squares Conformal Maps (LSCM), Angle Based Flattening, and seam-driven approaches
Applications include texture painting, game and film asset creation, and 3D scanning pipelines. Limitations involve computational