Törmäystarkastus
Törmäystarkastus, often translated as collision detection, is a fundamental concept in computer graphics, game development, and physics simulations. It refers to the process of determining whether two or more objects in a virtual environment are intersecting or overlapping. This is crucial for creating realistic interactions between objects, such as preventing characters from walking through walls, detecting when a projectile hits a target, or triggering events based on object proximity.
The complexity of collision detection varies significantly depending on the shapes of the objects involved and
Collision detection systems often involve multiple stages. Broad phase detection quickly identifies pairs of objects that