TickRate
Tick rate is the frequency at which a game or simulation updates its core state. Measured in hertz, it indicates how many times per second the game logic advances. This is distinct from the display refresh rate, which controls how often frames are drawn on screen.
In online multiplayer games, tick rate often refers to the server tick rate: how many times per
Clients render frames at their own frame rate and use techniques such as client-side prediction and interpolation
Tick rates are commonly fixed (for example, 20, 60, or 128 Hz) rather than tied to the
In summary, tick rate measures how often game logic updates per second and is a key factor