Tekstuurimisega
Tekstuurimisega, often translated as texturing, is a fundamental process in computer graphics and visual arts. It involves applying a surface or pattern to a 3D model or a 2D image to give it visual detail, realism, or a specific aesthetic quality. This detail can simulate a wide range of materials, such as wood, metal, fabric, stone, or even abstract patterns.
In 3D computer graphics, texturing is typically achieved by mapping a 2D image, known as a texture
The application of texturing is vast, ranging from video games and animated films to architectural visualizations