Säteenjäljitys
Säteenjäljitys, known in English as ray tracing, is a rendering technique used to generate images by simulating the behavior of light. It works by tracing the path of individual light rays from the camera or viewpoint back into the scene. When a ray strikes an object, its behavior is determined by the object's surface properties. This can involve reflection, refraction (bending as it passes through transparent materials), and absorption. The algorithm then recursively traces new rays for these phenomena. For example, a reflected ray will continue its journey, potentially bouncing off other surfaces, until it either hits a light source or a predefined maximum recursion depth is reached.
The primary advantage of ray tracing is its ability to produce highly realistic images with accurate depictions