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Surfaceonly

Surfaceonly refers to representations or processing modes in which only the exterior surface of a three-dimensional object is stored, rendered, or analyzed, with interior volume data omitted. This term is used across computer graphics, geometric modeling, and related workflows to distinguish surface-focused data from full volumetric representations.

In practice, surface-only data often takes the form of polygon meshes, such as triangle or quad meshes,

Common uses include rendering optimization, where backface culling and shading calculations are performed only on surface

Key data considerations involve normals and winding order for correct lighting, texture coordinates if materials are

Limitations of surface-only representations include the loss of interior topology and volume information, potential issues with

or
extracted
surface
representations
from
volume
data
(for
example,
isosurfaces).
It
may
also
appear
as
export
options
in
modeling
or
rendering
software
labeled
surfaceOnly
or
similar,
intended
to
reduce
data
size
or
to
suit
a
renderer
that
operates
on
shells
rather
than
solids.
faces,
and
collision
or
visibility
testing
where
a
surface
is
sufficient
to
represent
geometry.
Surface-only
models
are
also
employed
in
3D
printing
workflows
to
create
shells
or
lightweight
exterior
structures,
and
in
visualization
tasks
where
interior
anatomy
is
irrelevant.
applied,
and
ensuring
manifoldness
to
avoid
rendering
artifacts.
When
derived
from
scans
or
volume
data,
surface
extraction
methods
such
as
marching
cubes
or
surface
nets
produce
polygonal
surfaces
intended
to
approximate
the
exterior
boundary.
watertightness
or
thickness
for
manufacturing,
and
the
need
for
post-processing
to
repair
non-manifold
edges
or
gaps.