Surfaceonly
Surfaceonly refers to representations or processing modes in which only the exterior surface of a three-dimensional object is stored, rendered, or analyzed, with interior volume data omitted. This term is used across computer graphics, geometric modeling, and related workflows to distinguish surface-focused data from full volumetric representations.
In practice, surface-only data often takes the form of polygon meshes, such as triangle or quad meshes,
Common uses include rendering optimization, where backface culling and shading calculations are performed only on surface
Key data considerations involve normals and winding order for correct lighting, texture coordinates if materials are
Limitations of surface-only representations include the loss of interior topology and volume information, potential issues with