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Stridebased

Stridebased describes algorithms and data access patterns that operate on elements spaced by a fixed offset, or stride, in memory. The stride is the distance between consecutive accessed elements, measured in units of elements or bytes. Stridebased access is common when traversing multi-dimensional data laid out in linear memory or when sampling non-contiguous elements for vectorized computation.

In practice, stridebased patterns arise in numerical computing, image processing, and graphics, for example when iterating

Performance depends on locality. Small strides that align with cache lines preserve spatial locality and reduce

Related topics include array layouts, structure of arrays versus array of structures, memory locality, and cache

down
a
column
of
a
row-major
matrix
(a
non-unit
stride)
or
when
processing
a
tensor
with
a
fixed
leading
dimension.
The
choice
of
stride
is
influenced
by
the
memory
layout,
such
as
row-major
versus
column-major,
and
by
hardware
features
like
cache
lines
and
prefetchers.
cache
misses,
while
large
strides
can
cause
scattered
access
and
poor
cache
utilization.
Stride-based
code
can
benefit
from
loop
tiling,
reorganization
to
SoA
(structure
of
arrays)
layouts,
or
explicit
vectorization
to
exploit
SIMD
units.
Prefetching
behavior
is
also
affected
by
regular
stride,
enabling
hardware
prefetchers
to
fetch
future
elements
ahead
of
use.
optimization
strategies.