StatePattern
StatePattern, commonly known as the State pattern, is a behavioral design pattern that allows an object to alter its behavior when its internal state changes. From the outside, the object may appear to change its class, while in fact it delegates requests to different state objects. The pattern encapsulates state-specific behavior within separate ConcreteState classes and manages transitions between states to avoid large conditional logic.
Structure and operation: A Context object keeps a reference to a State object that defines the interface
When to use: Use the StatePattern when an object’s behavior depends on its state, and the set
Benefits and trade-offs: Benefits include better organization of state-specific logic, easier maintenance, and easier extension by
Relation and history: The StatePattern is one of the classic design patterns described by Gamma, Helm, Johnson,