Spritesheets
A spritesheet is a single image that contains multiple smaller graphics, or sprites, used for animation and user interface in 2D games and applications. By packing many frames into one texture, rendering can be performed with fewer texture swaps.
Common layouts include grid-based sheets where frames are arranged in rows and columns, and atlas sheets where
To animate, a sequence of frames is played in order. A separate metadata file (commonly JSON or
Creation and integration: artists design sprites, then pack them into a sheet using tools such as TexturePacker,
Benefits include reduced draw calls and faster rendering on 2D hardware. Limitations include fixed frame sizes
Spritesheets have been a standard technique since early 2D games, evolving into texture atlases used by modern