Shadingkielet
Shadingkielet is a term used in discussions of computer graphics to describe a shading model that leverages a skeletal representation to manage and propagate lighting information across a 3D surface. The word combines shading with kielet, a stylized form of "skeleton," signaling that shading parameters are organized along a bone-like structure attached to the geometry.
Conceptually, a shadingkielet consists of a small set of base shading elements—bones—that control how light interacts
Applications include real-time rendering for games and VR where materials must stay consistent under distortion, as
Variants may treat bones as data-driven controls fed by animation or by procedural functions, while others