ScreenSpaceFehler
ScreenSpaceFehler, often translated as "Screen Space Error," is a numerical metric used primarily in computer graphics and 3D visualization to evaluate the visual accuracy of level-of-detail (LOD) models or mesh simplifications. It measures the discrepancy between a simplified representation of a 3D object and its original, high-detail version when rendered on the screen.
This error metric is crucial in hierarchical rendering techniques such as view-dependent tessellation, where LOD is
Typically, ScreenSpaceFehler is calculated by projecting geometric deviation onto the 2D screen space and comparing the
This metric is used across various applications, including real-time rendering, virtual reality, geographic information systems (GIS),
Overall, ScreenSpaceFehler serves as a guiding parameter for rendering systems to efficiently allocate computational resources while