Schattenkarten
Schattenkarten, also known as shadow maps, are a technique used in computer graphics to render realistic shadows in real-time applications. The method involves creating a texture map that represents the shadow-casting light's perspective, capturing which objects are visible from that light's point of view. This map is then used to determine which parts of the scene are in shadow when viewed from the camera's perspective.
The process begins by rendering the scene from the light's point of view, generating a depth map
Schattenkarten are widely used in modern graphics engines and games to create realistic and dynamic shadows.
Despite their limitations, Schattenkarten remain a fundamental technique in real-time rendering, enabling the creation of visually