Saltlag
Saltlag is a term used to describe the lag or delay experienced when interacting with online multiplayer games that rely on a peer-to-peer network architecture. This delay is caused by the time it takes for data packets to travel between players' computers, also known as latency. In a peer-to-peer system, each player's computer acts as both a client and a server, communicating directly with other players. This decentralized approach can lead to inconsistencies in gameplay if players have significantly different connection speeds or are geographically distant.
When saltlag occurs, players might observe actions happening later than they were performed, leading to a disjointed