SDLPollEvent
SDLPollEvent is a function in the Simple DirectMedia Layer (SDL) style event handling system used to retrieve the next event from the program’s event queue. It copies the event data into a user-provided event structure and removes that event from the queue, making it available to the application for processing.
Signature and behavior: The function is typically defined as int SDLPollEvent(SDL_Event* event). It returns 1 when
Usage: SDLPollEvent is commonly employed in the main loop to process input, window, and system events. A
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In this context, the event object uses a union-like structure (such as SDL_Event) with type-specific fields,
Relation to the event system: SDLPollEvent relies on the library’s event subsystem being initialized (for example,
Limitations and considerations: SDLPollEvent is typically not thread-safe and is intended to be used from a
See also: SDL_PollEvent, SDL_WaitEvent, SDL_Event, SDL_PumpEvents, SDL_Init.