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Reverb

Reverb, short for reverberation, is the persistence of sound after the original source stops, due to the superposition of many delayed reflections from surfaces in an environment. When sound is produced, it travels and reflects off walls, ceilings, floors and objects. The reflections combine with the direct sound and with each other to create a decaying tail that gives a sense of space. The rate of decay and the tonal quality depend on room size, shape, surface materials and diffusion. The reverberant effect is commonly summarized by the reverberation time RT60, the time required for the sound to fall by 60 decibels.

Natural reverb occurs in real spaces; artificial reverb refers to electronic or digital systems that reproduce

Common historical types include plate reverbs (metal plate mechanically vibrated to create a tail), spring reverbs

Measurement involves impulse response and RT60; design considerations include early reflections, tail length, diffusion and pre-delay.

this
phenomenon.
In
audio
work,
reverb
can
be
recorded
from
acoustic
spaces
or
synthesized
digitally.
Two
broad
approaches
are
used:
convolution
reverb,
which
uses
an
impulse
response
measured
from
a
real
space
or
hardware
unit
to
apply
a
faithful
reverberation;
and
algorithmic
reverb,
which
simulates
reverberation
using
mathematical
algorithms,
providing
adjustable
density,
diffusion
and
decay
without
a
fixed
impulse
response.
(a
transducer
driving
a
metal
spring,
popular
in
guitar
amps),
and
chamber
reverbs
(sound
through
a
separate
room).
Digital
reverb
also
emulates
room
or
hall
types.
In
contemporary
music
and
broadcasting,
reverb
is
used
to
create
cohesion
and
sense
of
space,
or
to
intelligibility
depending
on
settings.
In
acoustics,
appropriate
reverb
is
part
of
room
design,
while
in
production
it
is
a
tool
requiring
careful
mixing
to
preserve
clarity.