Retopologie
Retopologie is a fundamental process in 3D computer graphics used to create a new, optimized mesh geometry for a high-resolution model. Often, high-polygon models are created through sculpting software or generated from 3D scans, resulting in a mesh that is too dense and computationally expensive for real-time rendering, animation, or further manipulation. Retopologie involves manually or semi-automatically drawing new polygons over the surface of this dense mesh.
The primary goal of retopologie is to produce a clean, efficient, and well-structured mesh with a significantly
Key benefits of retopologie include improved performance in game engines and real-time applications, easier UV unwrapping