RenderPipelines
RenderPipelines refers to the sequences of processing steps used by a graphics API to convert scene data into a final image. They encompass graphics pipelines, which handle vertex processing, shading, rasterization, and final pixel output; compute pipelines, which execute general-purpose GPU compute shaders; and specialized pipelines for techniques such as ray tracing. The term appears in game engines and graphics frameworks as both a high-level concept and, in some ecosystems, a concrete API object such as a pipeline state object.
A typical graphics pipeline divides work into programmable shader stages—vertex, geometry, tessellation, and fragment (pixel) shaders—and
Creation and use: pipelines are created ahead of time (sometimes with just-in-time compilation) and are bound
In practice, RenderPipelines underpin real-time rendering in engines such as Unity’s Scriptable Render Pipeline family (including