RGBA8888
RGBA8888 is a 32-bit pixel format consisting of four 8-bit channels: red, green, blue, and alpha, with each channel ranging from 0 to 255. The alpha channel encodes transparency per pixel.
The format is uncompressed and widely used in graphics pipelines, image buffers, textures, and framebuffer data.
Channel order: by convention the channels are stored in RGBA order, but the in-memory layout depends on
Compatibility and usage: Supported by major graphics APIs and image libraries; frequently used as a texture
Variants and related concepts: RGBA8888 is part of the family of 32-bit color formats described as 8-8-8-8.