Projektsioonilõik
Projektsioonilõik, often translated as projection cut or projection slice, refers to a concept in computer graphics and geometric modeling. It is essentially the process of determining the silhouette or outline of a 3D object as it would appear when projected onto a 2D plane. This projection is typically done from a specific viewpoint, defining the boundary of the object's shadow or the area it occupies on a screen.
The computation of a projektsioonilõik involves identifying the faces or edges of the 3D model that are
This concept has practical applications in various fields. In computer games and animation, it's used to render