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Polygonmeshes

Polygonmeshes are a widely used representation of three-dimensional surfaces in computer graphics and related fields. They describe a surface as a collection of polygonal faces connected by edges and vertices, providing a discrete approximation of a smooth or complex shape.

Most meshes are composed of vertices (points in 3D space), edges (line segments between vertices), and faces

Meshes store geometric information (vertex positions) and topological information (which vertices form which faces). Per-vertex normals,

Common operations on polygonmeshes include subdivision (refining a mesh to produce smoother surfaces), decimation or simplification

During rendering, meshes are processed by graphics pipelines that shade vertices or fragments, often using flat,

Common data formats include OBJ, STL, PLY, OFF, and glTF; specialized formats and libraries support advanced

(polygons
defined
by
an
ordered
list
of
vertex
indices).
Triangular
meshes,
where
every
face
has
three
vertices,
are
the
most
common
due
to
robustness
and
efficient
GPU
rasterization;
quadrilateral
meshes
are
also
used,
especially
in
modeling
workflows
and
subdivision
surfaces.
texture
coordinates,
and
other
attributes
are
often
included
to
support
shading
and
rendering.
Topology
can
be
manifold
or
non-manifold;
watertight
meshes
have
closed
surfaces
without
gaps,
while
non-manifold
meshes
may
contain
edges
shared
by
more
than
two
faces
or
boundary
edges.
(reducing
polygon
count),
smoothing,
remeshing,
and
repair
(opening
holes
or
fixing
inconsistencies).
Gouraud,
or
Phong
shading,
with
texture
mapping
via
UV
coordinates.
Meshes
can
be
stored
in
various
formats
and
converted
between
representations
for
workflows
and
rendering
engines.
features
such
as
skinning,
morph
targets,
and
level-of-detail.
Polygonmeshes
are
used
in
3D
modeling,
animation,
simulation,
gaming,
CAD,
and
3D
printing,
where
their
simplicity
and
versatility
make
them
a
standard
choice.