Peliesitysten
Peliesitysten is a term used in Finnish game studies and media art to describe the practice of presenting interactive digital works as performative events rather than as mere gameplay. It refers to a curatorial and dramaturgical approach that foregrounds staging, audience interaction, and the embodied experience of participants. In this usage, a game or interactive installation is framed as a performance, with attention to pacing, succession of scenes, and the relationship between players, observers, and space.
The concept emerged within Finnish and wider European discourse on game art and performance studies in the
Key characteristics include deliberate dramaturgy of the user journey, staged or controlled modes of participation, and
Critics note that peliesitysten can enhance accessibility and social engagement with games, but there is concern