Pacingaffects
Pacingaffects is a term used to describe the relationship between pacing and affect across activities such as education, media, and interactive systems. It captures how the rate and sequence of content delivery, tasks, or events influence users' emotional states, motivation, and overall engagement.
Pacing can be controlled by speed, segment length, interruptions, and transitions. The affects aspect refers to
Research and practice identify several general patterns. Slower pacing can improve comprehension, reduce cognitive load, and
Common methods for studying pacingaffects include experimental manipulations of delivery rate and segment length, paired with
Because pacingaffects is a relatively new or informal construct, terminology and measurement vary across disciplines. The