OrthographicCamera
An OrthographicCamera is a type of camera used in computer graphics and 3D rendering that projects objects onto a 2D plane without perspective distortion. Unlike a perspective camera, which simulates how the human eye sees by making distant objects appear smaller, an orthographic camera renders all objects at the same scale regardless of their distance from the camera. This results in a flat, two-dimensional representation where parallel lines remain parallel and shapes do not converge towards a vanishing point.
Orthographic cameras are often employed in applications where precise measurements or a consistent view of scale
The view volume of an orthographic camera is typically defined by a rectangular prism. This prism determines