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Nparticle

Nparticle is a term used in computer graphics to refer to a particle system designed to handle large numbers of small particles in dynamic simulations. The most common reference is the nParticle system implemented in SideFX Houdini, a node-based 3D animation and visual effects package. The nParticle system provides a flexible framework for simulating thousands to millions of particles with per-particle attributes such as position, velocity, age, color, and size. Particles can be emitted from sources, influenced by forces (gravity, wind, drag, turbulence), and affected by collisions with geometry or volumes. They can be driven by fields or attractors and rendered as sprites, metaballs, or point-based primitives, enabling effects like dust, embers, snow, rain, spray, and debris.

The typical workflow involves creating a particle source, applying forces or fields, enabling collisions with scene

Beyond Houdini, the term nparticle may be used in broader discussions of N-particle or N-body problems in

geometry,
and
connecting
to
a
solver
or
dynamics
network
to
update
attributes
over
time.
Integration
with
rendering
and
shading
workflows
allows
per-particle
materials
and
instancing
for
efficient
rendering
of
large
particle
counts.
physics
and
computational
science,
where
the
focus
is
on
the
collective
dynamics
arising
from
interactions
among
N
particles.
In
those
contexts,
nparticle
emphasizes
the
scale
and
interaction
complexity
of
the
system
rather
than
a
specific
software
implementation.