Multithrow
Multithrow is a theoretical concept in computer science and software design describing a pattern in which a single operation can emit multiple asynchronous outcomes over its lifetime. The term combines mult i- indicating multiple outcomes and throw, referencing exception throwing or event signaling. In a multithrow model, a computation exposes a stream of signals that may include successful results, error conditions, or control events, rather than returning a single value or a single exception.
Conceptually, multithrow sits near streams, iterators, and coroutines. It emphasizes progressive signaling and downstream consumption, allowing
Implementation approaches are typically aligned with stream or reactive programming. A multithrow interface might expose a
Limitations include increased complexity, potential ordering ambiguities, and the need for explicit consumer contracts to manage
See also: streams, asynchronous programming, exception handling, reactive programming.