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Motivs

Motivs is a term used in some discussions of motivation and in computational models to denote discrete motivational drives that influence behavior. In this framework a motiv is a compact internal state characterized by its objective, urgency, expected reward, and a conditional trigger for activation.

Motivs interact through a decision process that allocates behavioral resources. Each motiv has attributes such as

Origins and usage: The term is not standardized in mainstream psychology but appears in theoretical treatments

Applications: In artificial agents and serious games, motivs can guide decision making, pacing of challenges, and

Criticisms and limitations: The lack of formal consensus on definitions and measurement makes cross-study comparison difficult.

See also: Motivation, Drive, Goal-directed behavior, Agent-based modeling.

strength
(or
priority),
decay
rate,
and
activation
threshold.
When
conditions
change,
motivers
can
rise
or
fall
in
influence,
and
the
system
selects
actions
that
best
satisfy
the
currently
strongest
motivs
in
combination
with
environmental
constraints.
of
motivation
and
in
some
agent-based
and
game-design
frameworks
to
model
autonomous
behavior.
In
such
models,
motivs
provide
a
modular
way
to
represent
competing
drives
without
assuming
a
single
global
goal.
adaptive
responses.
In
education
and
persuasive
technology,
motivs
serve
as
a
design
abstraction
for
tailoring
feedback
and
prompts
to
individual
user
states.
Some
researchers
argue
that
the
motiv
construct
risks
oversimplifying
complex
motivational
dynamics,
and
there
are
ethical
concerns
about
manipulating
user
behavior
through
motivs.