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Lipspressed

Lipspressed is a term used in computer graphics and animation to describe the state in which a character’s lips are pressed together with minimal or no gaps. The concept is employed to model closed-mouth phonemes such as /p/ and /b/ and to convey certain expressions or speech cues. It functions as a practical descriptor within rigging and blendshape workflows, rather than a term standardized in phonetics or linguistics.

Etymology and usage notes indicate lipspressed as a portmanteau of lip and pressed. It has appeared primarily

In practice, lipspressed is controlled in digital rigs as a scalar parameter or set of blendshapes representing

See also: facial animation, phonetics, viseme, blendshape, automated lip-sync.

in
online
tutorials,
forums,
and
workflow
discussions
from
the
2010s
onward,
where
artists
discuss
controlling
lip
closure
as
part
of
facial
animation
pipelines.
The
term
helps
distinguish
a
specific
degree
of
lip
contact
from
broader
categories
like
lip
aperture
or
smile
shapes,
emphasizing
a
complete
or
near-complete
seal
between
the
lips.
lip
closure.
A
fully
lipspressed
state
corresponds
to
a
closed-lip
seal,
while
partial
values
allow
varying
degrees
of
contact.
It
is
often
used
with
viseme-driven
articulation
to
achieve
believable
closed-mouth
sounds
or
to
convey
cautious
or
secretive
expressions.
Techniques
for
achieving
lipspressed
include
adjusting
lip
corners,
central
lip
muscles,
and
jaw
posture,
and
may
be
informed
by
performance-capture
data
mapped
to
lip-seal
parameters.