Lightmaps
Lightmaps are textures that store precomputed lighting information for 3D scenes. They are used to achieve realistic shading, soft shadows, and ambient lighting effects while keeping runtime rendering costs low. A lightmap typically contains color data representing the amount of light that reaches each surface point, and may be combined with other shading data during rendering.
Creation and application involve a baking process. The 3D geometry is unwrapped into a separate lightmap UV
Lightmaps excel for static or largely static scenes, where lighting does not change over time. They reduce
Modern pipelines often combine lightmaps with other techniques such as dynamic lighting, ambient occlusion maps, and