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Isometry

An isometry is a distance-preserving map between metric spaces. In a metric space (X, d), a map f: X → X is an isometry if for all x and y in X, d(f(x), f(y)) = d(x, y). Equivalently, an isometry preserves all distances; such maps are necessarily injective, and if f is onto, it is a bijection with an inverse that is also an isometry.

In Euclidean space R^n with the standard Euclidean distance, every isometry has the form f(x) = Qx +

Isometries preserve not only distances but also the congruence of figures: two figures are congruent if one

Common examples include translating every point by a fixed vector, rotating around an axis or a point,

b,
where
Q
is
an
orthogonal
n×n
matrix
(Q^T
Q
=
I)
and
b
∈
R^n
is
a
translation
vector.
The
determinant
of
Q
is
±1;
det
=
1
yields
orientation-preserving
isometries
(translations
and
rotations,
possibly
combined
as
screw
motions),
while
det
=
−1
yields
orientation-reversing
isometries
(reflections,
glide
reflections).
In
2D,
typical
isometries
are
translations,
rotations,
reflections,
and
glide
reflections;
in
3D
they
include
screw
motions
as
well.
can
be
mapped
to
the
other
by
an
isometry.
The
set
of
all
isometries
of
a
space
forms
its
isometry
group,
with
composition
as
the
operation.
In
Euclidean
space
this
group
is
the
semidirect
product
of
the
orthogonal
group
O(n)
with
the
translation
group
R^n.
reflecting
across
a
line
or
plane,
and
the
combinations
of
these.
Transformations
such
as
scaling
or
shear
do
not
preserve
distances
and
are
therefore
not
isometries.
In
the
study
of
geometry,
isometries
are
used
to
formalize
the
notion
of
congruence
and
rigid
motion.