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Hourns

Hourns is a fictional village and setting used in fantasy literature and tabletop role-playing games. The town is typically described as a small coastal settlement situated at a river bend, with a working harbor, narrow lanes, timber-framed houses, and markets clustered around a central quay.

The name Hourns is usually explained in in-universe lore as a derivative of Old Norse or early

Hourns lies at a sheltered estuary amid forests and peatlands, providing harbour protection and fisheries. The

In the fictional timeline, Hourns grew from a fisherfolk hamlet to a town governed by a guild

In fiction and media, Hourns appears across novels, campaign guides, and role-playing adventures, where it functions

English
terms
relating
to
a
corner
or
bend
in
a
river
or
coastline,
though
scholars
within
the
fiction
sometimes
propose
alternative
derivations.
economy
historically
centers
on
fishing,
timber,
salt
production,
and
crafts;
in
more
recent
narratives,
it
serves
as
a
waypoint
for
caravans
and
river
trade.
council,
with
leadership
by
merchant
and
shipwright
guilds.
Notable
events
include
a
treaty
between
river
clans
and
a
devastating
flood
that
reshaped
the
harbor.
as
a
starting
locale
and
source
of
local
lore.
Landmarks
such
as
the
Gatehouse,
Salt
Pier,
and
the
Weeping
Wharf
appear
in
some
depictions.